Like a swiss army knife where you have to unlock the screwdrivers. Rather than seeming it is because there is nothing else to gate off without removing the ability to build stuff entirely, but you can't satisfy people asking for more "progression' without blocking SOMETHING off, so it's locking MP room, or locking hallways. If we had the basics as default but more to strive for than "Literally the only basic room in the game", and you unlocked improved variants of normal rooms, it would feel a lot more like progress. With the coming removal of terraforming (Which I undestand and agree with the unfortunate requirements you do so), that will become even smaller. But even if you trippled the room type count, it would be incredibly minimalist from the building perspective. There is so much impressive about this game, and a lot it even does better than simmilar games. I'd probably have less headscratching over locking away the Multipurpose room, if there were not so little rooms to begin with, on that note. But you can't actually use them even if you build them". The multipurpose room can be found at one of the Degasi bases. It always seemed odd to have this middle ground of "You can build some rooms by default!. Multipurpose Room (Subnautica) Degasi Seabases Floating Island Seabases (Subnautica). This is a highly appretiated, and sensible, move. We plan on moving solar panels to being available from the start, rather then requiring fragments to be scanned for the blueprint. Originally posted by ImHelping:Because not like the hallways can safely used anyways, until you go out and scan solar panels.
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